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Helbreath Xtreme


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    1. Helbreath Development Server

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    1. Komazo

      Helbreath remake project in Unreal Engine 4

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  • Posts

    • I am officially restarting the HelbreathX Public Development effort I started approximately 15 years ago that brought the then 2.03 sources up to and beyond the state of 2.191 binaries that were available at the time. While Helbreath is an old game that has seen better days, it is still enjoyed by many and I still see room for growth in it. This will be two-fold. I will be developing public sources and I will be hosting an official server that runs them. Development will be at the pace I can afford to give it. The starting point will be my latest efforts on the client and server. An example screenshot: I know it doesn't say much by itself. There was a lot more new and unique code going into it that I had to temporarily remove as it may not suit the purpose of the development so as the client stands now it's not quite usable yet, but the FPS should give a good idea of the capabilities. More FPS, more room for rendering without lag or delay. With everyone's movement speed normalized across the board, client functional on Windows XP all the way through Windows 10, and many more features such as resolution scaling so you can play on a server at 800x600 and it still cover most of your screen even in windowed mode which is also a working feature. I'll add a bunch of random screenshots I've taken during the development of this client years ago to give a better idea of the ability of the client rework. For a list of source repos: https://github.com/Helbreath/loginserver
      https://github.com/Helbreath/client HBFantasy client 4 years ago with DirectDraw removed giving much higher fps.   1920x1080 fullscreen resolution rendering 800x600 upscaled. (windowed fullscreen)   Just to test the limits of this, 1920x1080 rendering what I believe would have been 3840x2160 downscaled. Admin client with the ability to zoom in and out as you wish?   5120x2160 while still getting 446fps. Not bad if you ask me. Shows that there is quite a high ceiling as far as what this client is capable of.
    • CHANGELOG: - Fixed groupkick (playerstate to controller) - Security added on char creation (exploit stats) - creating new char, hitting back button will no longer set stats to 0, but 10 - Server List: you will need to click a server first before joining, and then pressing the button to join, instead of only clicking the serverlist - Safe Added to maps (both cities) - Modified Directional Light / Shadows - Vendor, Quest, Gandalf can only be opened now if they are from the same city side, unless its Neutral (quests) - Players can no longer drop items when dead - Players can no longer equip items when dead - Fixed issue: when equipping armor 2h weapon would unequipp - Fixed shields defense ratio add(edited) - Server List: selected server will be green colored - Small fix on hotbar items not taking slotID - Quest NPC: fixed overlapping issue on all actors instead of only players - Quest NPC: fixed sign not appearing if logging in nearby quest npc - Quests items will now show properly in the Tooltip  - Quests item can now be added with stats - Minor bug when leveling up (experience) fixed - Messages on login screen will now be red colored - Item hotbars will now be saved on player's logout - Item hotbars: will now equip the correct item, even if the item changes slot in the bag(edited) - Item hotbars: items will now be obtained from character's saved hotbars - Item hotbars: right clicking it will clear/remove it from the hotbar - Stats window: fixed issue that clicking the X would not reset back the stats - Item Hotbars: fixed issue on overlapping (switching) between two items - Item Hotbar: will now show the amount (for pots) - Potions are now stackable to 50 instead of 10 - Clicking the ToS on account registration (allowing users to register) fixed - Item Hotbar: when dropping an item already in the hotbar, it will get erased automatically - Hotbars: item requirements will now execute when pressing hotbars 1,2,3 - Players: added variables EK, PK, history ek, history pk, majestic points, contribution, crusade contribution, lucky points - Players: majestic points working (each new "level up" after being level 140 will grant one majestic point) - Players: added EK points "when players kill a player from the other side that is Combatant, one enemy kill   will be rewarded" - Players: added PK points "when players kill a player from the same city that is Combatant, one penalty kill (pk) will be added. - Players: saving of eks, pk, histories, maj points, luck, working - Character creator: fixed issue regarding creating new char not resetting values - Added FPS to Game settings > Video - Stamina: increase distance traveller before decreasing stamina  (from 35 to 50) - Stamina: fixed small bug regarding stamina up and sp recovery stat - Stats Level up: players can no longer overpass 200 stats (max stats) - Criticals: fixed issue regarding holding critical when reaching 0 criticals, and still being able to use criticals - Game Messages (hp up, sp up, etc) will only show up for 3 seconds - Damage text: fixed text showing on first frame on the top left of the corner - Eating pots: will now play the "eat potion" sound - Windows: dropping a window over another window is now fixed and shouldnt disappear anymore - Fixed windows over hotbar buttons: buttons were showing above the current window instead of under it - Windows: when click to move is executed and Shop/SpellPurchase windows are open, will be automatically closed to prevent them from being open infinitely - Windows: changed ui close when click to move -> will be based on distance from the NPC  (for now: Spell Wizzard and Shop npc)(edited) - Items will now generate a sound (weapons) on hit - Control+S will disable/enable music/sounds now - Added Casting Aura for spells circle higher equal than 8 - Fixed time of spells active that were ending before time  (Example: Blizzard) - Added "[Game]" channel for all in-game notifications that expire after 3 seconds - Map and Minimap base started - Map and Minimap: now shows the objects as quest, shopkeeper, enemy, friend, etc - Added messages when TAB / Control+R / Home    are pressed - NPCs are no longer pre-spawned, instead are spawned on server start - Minimap and few icons added, along with full screen map (under development)      
    • <<< is/was here hopefully we can have another hbworld  
    • Just an update. Over the next while I'll be trying to collect files, guides, etc to this forum so that when hbinfo goes down, they will be here as well. If anyone wants to assist with that they can, but I'll be doing it over the next few weeks or so. If anyone has any special requests of information to be posted then definitely make a post here outlining it all. I know I have a lot of old tools and sources that may or may not even be in circulation anymore.
    • Thank you for the space in this forum.     Regards!
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