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Posts posted by Sharon

  1. Let me know how spell casting should proceed here. There are benefits to both systems. Personally, I like the compromise because it gives skilled players the ability to show off their skills for a gain, but doesn't prevent unskilled players from participating.

  2. If you have a suggestion please post it in this section. For voting on suggestions to be added, you need to have more than 5 posts for the option to appear.

    At the bottom right of the post, you can press


    Threads with the OP having high likes will be considered for addition to the server. This system is only temporary until a better one can be implemented. This is primarily for alpha/beta testers.

  3. Please answer these questions for your main gaming PC you would use to play Helbreath. I realize nearly everything on this list is way more than HB requires, considering it was developed with 100-200mhz PCs with 128MB ram in mind, but I am curious as to the general limits I can push the game to before I need to consider the lowest common denominator.

  4. So, 2 years later after I posted 

    after taking a long look at things and figuring out what is going on, I have decided that for now I am going to work on making a private Helbreath server and reviving Helbreath Xtreme. Eventually down the road I will in fact release everything I work on for this server. It will sort of just be a trial thing and see how things go. If the server is universally disliked, I'll just revert back to the whole public development thing and release it all early. Let us see where this takes us. I have ideas spanning over 10 years that I never had the time or skill to put into code that I now can do. Some features I had done 12 years ago that have yet to be replicated on any other server will show up as well. Features that never saw the light of day because I never put a new server up back then. If you're interested in testing, make an account here and send me a message or contact me on discord at Sharon#0429 . Also, just to answer before it gets brought up a bunch of times, "Who are you? I don't recognize this name." - I am Zero. The one and only that has ever owned the helbreathx domains and run Helbreath Xtreme servers (except that weird time where someone else asked to use the hbx name and proceeded to tarnish the rep of it so I requested they change it). And if you're wondering "I thought you were a guy", well I'm trans. Something that's been in the back of my mind since before I ever started playing HB and have finally acted upon. You can call me Sharon, or Zero. Either work if one is too weird or unfamiliar for you. It's not something that would or should be brought up regularly or affect anything but I thought I'd explain the name for anyone who is confused.

    That all aside, I will post regular updates on what I'm working on (and sometimes even stream progress) pre and post-launch. For now, I am working on revamping much of the client and server.

    As for what kind of server HBx will be, it's undecided but leaning towards a classic HB experience since that is what I'm told many people want. If you want something different, let me know.

    Here is a quick preview of the level of changes this is getting (yes this is windowed mode running opengl).



  5. I am officially restarting the HelbreathX Public Development effort I started approximately 15 years ago that brought the then 2.03 sources up to and beyond the state of 2.191 binaries that were available at the time. While Helbreath is an old game that has seen better days, it is still enjoyed by many and I still see room for growth in it. This will be two-fold. I will be developing public sources and I will be hosting an official server that runs them. Development will be at the pace I can afford to give it. The starting point will be my latest efforts on the client and server. An example screenshot:


    I know it doesn't say much by itself. There was a lot more new and unique code going into it that I had to temporarily remove as it may not suit the purpose of the development so as the client stands now it's not quite usable yet, but the FPS should give a good idea of the capabilities. More FPS, more room for rendering without lag or delay. With everyone's movement speed normalized across the board, client functional on Windows XP all the way through Windows 10, and many more features such as resolution scaling so you can play on a server at 800x600 and it still cover most of your screen even in windowed mode which is also a working feature. I'll add a bunch of random screenshots I've taken during the development of this client years ago to give a better idea of the ability of the client rework.

    For a list of source repos:


    HBFantasy client 4 years ago with DirectDraw removed giving much higher fps.

    4 years ago high fps hbfantasy.jpg


    1920x1080 fullscreen resolution rendering 800x600 upscaled. (windowed fullscreen)

    high resolution upscaled.jpg


    Just to test the limits of this, 1920x1080 rendering what I believe would have been 3840x2160 downscaled. Admin client with the ability to zoom in and out as you wish?

    high resolution downscaled.jpg


    5120x2160 while still getting 446fps. Not bad if you ask me. Shows that there is quite a high ceiling as far as what this client is capable of.


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